All items are guaranteed to be sent to customers’ email address within 15 min – 24 hours after paid, usually can download immediately after paid.
If you don’t receive email, please check your spam mailbox.
If you don’t receive the download link or have trouble when download file, please contact us at our Email address: email@example.com, we would send you an alternate download link as soon as possible within 24 hours
Author: Mike Kuniavsky,
Publisher: Morgan Kaufmann
ISBN 10: 123748992
ISBN 13: 9780123748997
The world of smart shoes, appliances, and phones is already here, but the practice of user experience (UX) design for ubiquitous computing is still relatively new. Design companies like IDEO and frogdesign are regularly asked to design products that unify software interaction, device design and service design — which are all the key components of ubiquitous computing UX — and practicing designers need a way to tackle practical challenges of design. Theory is not enough for them — luckily the industry is now mature enough to have tried and tested best practices and case studies from the field.
Smart Things presents a problem-solving approach to addressing designers’ needs and concentrates on process, rather than technological detail, to keep from being quickly outdated. It pays close attention to the capabilities and limitations of the medium in question and discusses the tradeoffs and challenges of design in a commercial environment. Divided into two sections, frameworks and techniques, the book discusses broad design methods and case studies that reflect key aspects of these approaches. The book then presents a set of techniques highly valuable to a practicing designer. It is intentionally not a comprehensive tutorial of user-centered design’as that is covered in many other books’but it is a handful of techniques useful when designing ubiquitous computing user experiences.
In short, Smart Things gives its readers both the “why” of this kind of design and the “how,” in well-defined chunks.
Chapter 1 Introduction: The Middle of Moore’s Law
Chapter 2 What is User Experience Design and, Who Creates it?
Chapter 3 Interaction Metaphors
Chapter 4 Information is a Material
Chapter 5 The Whirlpool Centralpark™ Refrigerator: The Design of an Accessory Port
Chapter 6 Information Shadows
Chapter 7 Clickables: Toys and Information Shadows
Chapter 8 Devices are Service Avatars
Chapter 9 The iPod: A Service Avatar
Chapter 10 Applianceness
Chapter 11 Roomwizard: An Appliance for Office Society
Chapter 12 Scales of Experience
Chapter 13 Plasma Poster: Unifying Work Cultures with a Digital Poster
Chapter 14 Observation and Ideation
Chapter 15 Simulation and Sketching
Chapter 16 Nabaztag, an Ambiguous Avatar
Chapter 17 Augmentations and Mashups
Chapter 18 Common Design Challenges
Chapter 19 From Invisible Computing to Everyware
3-5 days. Each of our shirts is handcrafted only for you so the production time will be a little bit longer than usual. Please be patient as good things take time and all the things we want is to bring you - our beloved customers the finest product ever.
Items usually take between 15 - 20 business days to arrive at their destination.
We ship to more than 200 countries (United States US, Canada, Australia, New Zealand, United Kingdom, France, Spain, Germany, Netherlands, Belgium, Switzerland, Poland, Mexico, Brazil, United Arab Emirates, South Africa, etc...), and you can enjoy on all items sold on the Store.